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Impossible Studios / Epic Maryland

Infinity Blade: Dungeons | Level Designer

Unannounced title | Designer, previsualization

Big Huge Games / 38 Studios

Unannounced Single Player RPG | Product Owner on a preproduction prototype team

KoA: Reckoning, Teeth of Naros DLC | Lead World Designer

KoA: Reckoning | World Designer

Rise of Nations: Rise of Legends | Art Intern

Experience in mobile game development (iOS).  Proven track record for quickly acquiring new skill sets    in a variety of disciplines.  Excellent personal/team time-management, and intra/interdisciplinary written and verbal communication.

UnrealEngine3 (Level design, Kismet, Matinee); BHG Engine (3D Editor); Microsoft Office Suite;    familiar  with Unity3D, PhotoshopCS5, 3DStudio Max, and Zbrush




2010 - 2012

2005 - 2006




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