Impossible Studios / Epic Maryland
Infinity Blade: Dungeons | Level Designer
Unannounced title | Designer, previsualization
Big Huge Games / 38 Studios
Unannounced Single Player RPG | Product Owner on a preproduction prototype team
KoA: Reckoning, Teeth of Naros DLC | Lead World Designer
KoA: Reckoning | World Designer
Rise of Nations: Rise of Legends | Art Intern
Experience in mobile game development (iOS). Proven track record for quickly acquiring new skill sets in a variety of disciplines. Excellent personal/team time-management, and intra/interdisciplinary written and verbal communication.
UnrealEngine3 (Level design, Kismet, Matinee); BHG Engine (3D Editor); Microsoft Office Suite; familiar with Unity3D, PhotoshopCS5, 3DStudio Max, and Zbrush
2012-2013
2012
2012
2010 - 2012
2005 - 2006
Specialties
Technical






















